STATE MACHINE AI
Build a complete, production-ready state machine AI for 3D enemies in Godot 4.x with 8 intelligent states.
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Create combat-aware 3D enemies with intelligent behaviors including chasing, attacking, circling, backing away, and responding to damage with proper knockback and combo tracking.
Final Result: Combat-aware AI enemies with 8 intelligent states
Your Progress
0 of 22 chapters completed
Skills You'll Unlock
State Pattern Design
AI Transitions
Combat Systems
Knockback Physics
Animation Timing
Performance Optimization
Quest Chapters
What You'll Be Able to Do
Design AI states
Create reusable state classes with clean lifecycle methods
Detect players
Distance-based detection with smooth state transitions
Combat behaviors
Attack, back away, and circle for tactical combat
Knockback & combos
Track hits and scale knockback for satisfying combat
Death & cleanup
Proper death handling with effects and object spawning
Extend easily
Add new states without modifying existing code
Is This Quest For You?
Perfect for you if:
- You want enemies that feel intelligent, not just chase-and-attack bots
- You understand basic GDScript and want to level up your architecture
- You're building a 3D action game and need proper AI systems
- You want code you can extend without rewriting everything
Not for you if:
- You've never opened Godot or written GDScript before
- You're looking for 2D AI (this is specifically for 3D CharacterBody3D)
- You want behavior trees or utility AI (this is state machines)
- You need boss AI with phases (that's an advanced topic)
Common Questions
Ready to Build Intelligent Enemy AI?
Join developers building combat-aware AI enemies. Start with 3 free chapters—no credit card required.