INVENTORY SYSTEM
Build a complete, reusable inventory in Godot 4 with drag & drop, item stacking, and clean architecture.
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Create a reusable, data-driven inventory in Godot 4 with drag & drop, item stacking, and clean architecture you'll actually understand.
Final Result: What you'll build in this quest
Your Progress
0 of 10 chapters completed
Skills You'll Unlock
Resource Architecture
Signal-Driven UI
Drag & Drop Systems
Item Stacking Logic
Grid-Based Inventory
Reusable Components
Quest Chapters
10 chaptersWhat You'll Be Able to Do
Pick up items
Click any item in the world and watch it appear in your bag
Stack items
Potions stack to 99, swords don't—full stacking logic
Drag & drop
Swap, move, and organize with full visual feedback
Use items
Right-click to use potions, equip weapons to slots
Create items fast
New .tres file, fill in stats, done in 30 seconds
Reuse forever
Drop this system into any Godot 4 project
Is This Quest For You?
Perfect for you if:
- You can follow basic GDScript (variables, functions, if statements)
- You want reusable systems you can drop into any project
- You're tired of tutorials that leave you with broken half-projects
- You want to understand WHY the code works, not just copy it
Not for you if:
- You've never opened Godot or written a single line of code
- You want a 5-minute copy/paste snippet (this is 3-4 hours)
- You're looking for crafting, durability, or equipment slots (that's Advanced)
- You just want someone to build it for you
Common Questions
Ready to Build Your Inventory System?
Join developers who've already built their inventory system. Free forever—start building in 2 minutes.